Rest or transform and you become less fatigued. Get fully fatigued and you’re incapacitated for a moment, left wide open for a super move. Get hit, use TC or use a regular dodge and your character gets fatigued. Ki being one, fatigue being another.įatigue is something you don’t want to fill. However, the TC doesn’t come without its prices. Practically any one attack your opponent can do is avoidable with a simple 2-button combination. Watch for when one player is instantly behind the other player. You might want to skip to 1:20 for the second round. Here is a youtube video that shows teleport counters at some points. The idea is the character moves so fast you can’t see him. One character vanishes from view and instantly ends up in another location. The most important way, for my purposes, to use a bar of ki is by performing a teleport counter, or TC. Otherwise, you can use ki one “bar” at a time. If you go to full, then you can do some special moves. The ki gauge isn’t something that fills just once a battle you might actually fill it a dozen times or more, or you may never fill it if you keep on using ki gradually rather than waiting for it to go to full. This is a lot like my earlier-drafted cinematic combat system.ĭBZ Burst Limit has a “ki” gauge and a fatigue gauge. Dragonball Z: Burst Limit not only employs a third gauge, but the ones apart from the health gauge are freely dynamic, filling and depleting depending on action. That too usually only went up until filled to max, then you can use some devastating ability. Some other fighters added another layer in the form of an energy/rage gauge. Early fighting games had one status, a life gauge, and it only went one way: down.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |